Eldermoor

House: Taurandor

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature27
Temperature40.57
Season offset +13.57°
Vegetation50
Rockiness20

Political & Civic

Political controlNeutral
Stability10%
Tax rate 25%
Tax base2790
Tax base remaining5927.933
House income698
Population
2,000 + 0 / 5,000
Distance to capital2
Prosperity
0.000 (+3.550)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 29 (26) 0 10 -10 -15 -25 100
Wood 33 0 4 -4 0 -4 100
Stone 27 26 2 24 0 24 100
Mounts 32 (29) 0 1 -1 -25 -26 100
Metal Ore 8 0 0 0 0 0 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 4 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

750 / 2,000

Benefits: population_capacity 5000.0, stone_production 95.0

Upkeep: wood 4, stone 2, mounts 1

  • Tier 1 Housing (finished)
  • Tier 1 Quarry (finished)

Military Units

Training capacity: No Barracks — cannot train units

No garrison units or training in progress.

Trade Routes

Direction Resource Target Amount Type
exports Food Greysaddle 15 automatic
exports Mounts Greysaddle 5 automatic
exports Mounts Rimeholt 5 automatic
exports Mounts Aldercrest 5 automatic
exports Mounts Stagspire 5 automatic
exports Mounts Wexfordnoll 5 automatic
Migration

No migration routes this tick.