Ravenmarch

House: Fletcher

Map Snippet

Focused on this province

Terrain

TerrainDense Forest
Sea provinceNo
Base temperature31
Temperature31.1
Season offset +0.10°
Vegetation90
Rockiness0

Political & Civic

Political controlNeutral
Stability50%
Tax rate 25%
Tax base2778
Tax base remaining2654.656
House income694
Population
2,016 + 8 / 5,000
Distance to capital0
Prosperity
-1.826 (-1.246)
Migration attraction-183

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 20 (16) 0 10 -10 10 0 0
Wood 60 0 2 -2 0 -2 -4
Stone 10 0 5 -5 5 0 -2
Mounts 42 (34) 0 4 -4 0 -4 -7
Metal Ore 5 0 0 0 0 0 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 13 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

800 / 2,016

Benefits: population_capacity 5000.0, wood_to_planks_rate 0.6, max_wood_input_per_tick 30.0

Upkeep: wood 2, stone 5, mounts 1

  • Tier 1 Housing (finished)
  • Tier 1 Sawmill (finished)

Military Units

Training capacity: No Barracks — cannot train units

No units stationed or in training.

Trade Routes

Direction Resource Target Amount Type
imports Food Marrowgate 10 automatic
imports Stone Eldermoor 5 automatic
Migration

No migration routes this tick.