Redmarsh

House: Beorm

Map Snippet

Focused on this province

Terrain

TerrainDense Forest
Sea provinceNo
Base temperature42
Temperature55.57
Season offset +13.57°
Vegetation80
Rockiness0

Political & Civic

Political controlNeutral
Stability50%
Tax rate 25%
Tax base5460
Tax base remaining2059.0
House income1365
Population
2,000 + 0 / 10,000
Distance to capital0
Prosperity
0.000 (+13669.885)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 45 (48) 0 10 -10 -1975 -1985 100
Wood 47 0 4 -4 0 -4 100
Stone 7 0 7 -7 0 -7 100
Mounts 37 (37) 0 1 -1 -185 -186 100
Metal Ore 2 0 0 0 0 0 0
Precious Ore 17 0 0 0 0 0 0
Luxuries 3 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

1,300 / 2,000

Benefits: population_capacity 10000.0, wood_to_planks_rate 0.6, max_wood_input_per_tick 30.0

Upkeep: wood 4, stone 7, mounts 1

  • Tier 2 Housing (finished)
  • Tier 1 Sawmill (finished)
  • Tier 1 Hunter's Lodge (finished)

Military Units

Training capacity: No Barracks — cannot train units

No garrison units or training in progress.

Trade Routes

Direction Resource Target Amount Type
exports Food Highmore 1975 automatic
exports Mounts Highmore 185 automatic
imports Mounts Crowspire 249315 automatic
exports Mounts Crowspire 249315 automatic
Migration

No migration routes this tick.