Redmarsh

House: Beorm

Map Snippet

Focused on this province

Terrain

TerrainDense Forest
Sea provinceNo
Base temperature42
Temperature42.1
Season offset +0.10°
Vegetation80
Rockiness0

Political & Civic

Political controlNeutral
Stability50%
Tax rate 25%
Tax base3279
Tax base remaining3186.745
House income820
Population
2,024 + 12 / 10,000
Distance to capital0
Prosperity
-2.720 (+16.947)
Migration attraction-272

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 45 (41) 0 10 -10 0 -10 0
Wood 47 0 4 -4 0 -4 -8
Stone 7 0 7 -7 0 -7 -8
Mounts 37 (34) 0 1 -1 0 -1 -5
Metal Ore 2 0 0 0 0 0 0
Precious Ore 17 0 0 0 0 0 0
Luxuries 3 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

1,300 / 2,024

Benefits: population_capacity 10000.0, wood_to_planks_rate 0.6, max_wood_input_per_tick 30.0

Upkeep: wood 4, stone 7, mounts 1

  • Tier 2 Housing (finished)
  • Tier 1 Sawmill (finished)
  • Tier 1 Hunter's Lodge (finished)

Military Units

Training capacity: No Barracks — cannot train units

No units stationed or in training.

Trade Routes

No active trade routes.

Migration
Direction From To Amount
incoming Ashcombe Redmarsh 1