Redmarsh

House: Beorm

Map Snippet

Focused on this province

Terrain

TerrainDense Forest
Sea provinceNo
Base temperature42
Temperature42
Vegetation80
Rockiness0

Political & Civic

Political controlNeutral
Stability76%
Tax rate 25%
Tax base4122
Tax base remaining4411.0869999999995
House income1030
Population
2,000 + 0 / 10,000
Distance to capital0
Prosperity
0.000 (+0.624)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 67 (62) 0 10 -10 10 0 0
Wood 54 162 14 148 -131 17 0
Stone 0 0 24 -24 0 -24 0
Mounts 41 (38) 0 10 -10 0 -10 0
Metal Ore 0 0 0 0 0 0 0
Precious Ore 2 0 0 0 0 0 0
Luxuries 13 13 0 13 0 13 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

2,000 / 2,000

Benefits: population_capacity 10000.0, wood_production 300.0, luxuries_production 100.0

Upkeep: wood 14, stone 24, mounts 9

  • Tier 2 Housing (finished)
  • Tier 1 Sawmill (finished)
  • Tier 1 Hunter's Lodge (finished)

Military Units

No units stationed.

Trade Routes

Direction Resource Target Amount Type
imports Food Highmore 10 automatic
exports Wood Highmore 12 automatic
exports Wood Ashcombe 8 automatic
exports Wood Brackenreach 12 automatic
exports Wood Crowspire 12 automatic
exports Wood Wolfsden 12 automatic
exports Wood Silverwell 8 automatic
exports Wood Emberwell 33 automatic
exports Wood Kelbrecht 7 automatic
exports Wood Falconmere 7 automatic
exports Wood Timberstar 7 automatic
exports Wood Wildfort 7 automatic
exports Wood Valehollow 3 automatic
exports Wood Oldmarch 3 automatic
Migration

No migration routes this tick.