Gildenbrook

House: Lornent

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature31
Temperature44.57
Season offset +13.57°
Vegetation60
Rockiness0

Political & Civic

Political controlNeutral
Stability50%
Tax rate 25%
Tax base2500
Tax base remaining2520.0
House income625
Population
2,000 + 0 / 5,000
Distance to capital0
Prosperity
0.000 (+0.004)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 39 (37) 0 10 -10 0 -10 100
Wood 44 0 2 -2 0 -2 100
Stone 20 0 2 -2 0 -2 100
Mounts 59 (56) 0 0 0 0 0 100
Metal Ore 4 0 0 0 0 0 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 8 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

500 / 2,000

Benefits: population_capacity 5000.0

Upkeep: wood 2, stone 2

  • Tier 1 Housing (finished)
  • Tier 1 Hunter's Lodge (finished)

Military Units

Training capacity: No Barracks — cannot train units

No garrison units or training in progress.

Trade Routes

No active trade routes.

Migration

No migration routes this tick.