Highmore

House: Beorm

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature44
Temperature44.1
Season offset +0.10°
Vegetation50
Rockiness0

Political & Civic

Political controlNeutral
Stability10%
Tax rate 25%
Tax base3013
Tax base remaining3112.111
House income753
Population
2,016 + 8 / 5,000
Distance to capital2
Prosperity
-1.694 (+259.435)
Migration attraction-169

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 45 (42) 51 10 41 -167 -126 30
Wood 24 0 4 -4 0 -4 -8
Stone 12 0 2 -2 0 -2 -3
Mounts 48 (45) 0 104 -104 0 -104 -2
Metal Ore 0 0 0 0 0 0 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 1 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

750 / 2,016

Benefits: population_capacity 5000.0, food_production 120.0

Upkeep: wood 4, stone 2, mounts 1

  • Tier 1 Housing (finished)
  • Tier 1 Farm (finished)

Military Units

Training capacity: No Barracks — cannot train units

No units stationed or in training.

Trade Routes

Direction Resource Target Amount Type
exports Food Ashcombe 940 automatic
imports Food Crowspire 441 automatic
imports Food Wolfsden 14 automatic
imports Food Greysaddle 39 automatic
imports Food Wexfordnoll 40 automatic
imports Food Emberwell 48 automatic
imports Food Lowfen 37 automatic
imports Food Frostmere 46 automatic
imports Food Marrowgate 18 automatic
imports Food Hearthmere 33 automatic
imports Food Brackenford 30 automatic
imports Food 7 27 automatic
Migration
Direction From To Amount
incoming Ashcombe Highmore 2