Highmore

House: Beorm

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature44
Temperature57.57
Season offset +13.57°
Vegetation50
Rockiness0

Political & Civic

Political controlNeutral
Stability10%
Tax rate 25%
Tax base-8891
Tax base remaining1944.0
House income-2223
Population
2,000 + 0 / 5,000
Distance to capital2
Prosperity
0.000 (+12716.710)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 45 (48) 58 25010 -24952 11825 -13127 100
Wood 24 0 4 -4 0 -4 100
Stone 12 0 2 -2 0 -2 100
Mounts 48 (48) 0 1815 -1815 1630 -185 100
Metal Ore 0 0 0 0 0 0 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 1 0 0 0 0 0 0
Metal 0 0 5000 -5000 0 -5000 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

750 / 2,000

Benefits: population_capacity 5000.0, food_production 120.0

Upkeep: wood 4, stone 2, mounts 1

  • Tier 1 Housing (finished)
  • Tier 1 Farm (finished)

Military Units

Training capacity: No Barracks — cannot train units

Garrison upkeep per tick: Food 25000, Metal 5000

Garrison

Unit Type Count Status Resources
House Footman Infantry 1000 Active
Upkeep / 100 men Food 50.0, Metal 10.0

Trade Routes

Direction Resource Target Amount Type
imports Food Ashcombe 1970 automatic
imports Food Redmarsh 1975 automatic
imports Mounts Ashcombe 250050 automatic
imports Mounts Redmarsh 185 automatic
exports Mounts Ashcombe 249865 automatic
imports Food Brackenreach 1555 automatic
imports Food Crowspire 1616 automatic
imports Food Wolfsden 1609 automatic
imports Food Silverwell 1545 automatic
imports Food Silverwell 1555 automatic
imports Mounts Brackenreach 185 automatic
imports Mounts Crowspire 180 automatic
imports Mounts Wolfsden 180 automatic
imports Mounts Silverwell 185 automatic
imports Mounts Silverwell 185 automatic
imports Mounts Ga'ag 115 automatic
imports Mounts Ironhallow 115 automatic
imports Mounts Bjo'erl 115 automatic
Migration

No migration routes this tick.