Oldmarch

House: Greywatch

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature49
Temperature62.57
Season offset +13.57°
Vegetation25
Rockiness10

Political & Civic

Political controlNeutral
Stability10%
Tax rate 25%
Tax base2792
Tax base remaining3537.7129999999997
House income698
Population
2,000 + 0 / 5,000
Distance to capital2
Prosperity
0.000 (+1.440)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 39 (44) 0 10 -10 -17 -27 100
Wood 21 0 4 -4 0 -4 100
Stone 21 20 2 18 0 18 100
Mounts 54 (54) 0 22 -22 -4 -26 100
Metal Ore 10 0 0 0 0 0 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 6 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

750 / 2,000

Benefits: population_capacity 5000.0, stone_production 95.0

Upkeep: wood 4, stone 2, mounts 1

  • Tier 1 Housing (finished)
  • Tier 1 Quarry (finished)

Military Units

Training capacity: No Barracks — cannot train units

No garrison units or training in progress.

Trade Routes

Direction Resource Target Amount Type
exports Food Falconmere 226 automatic
imports Food Emberwell 1 automatic
imports Food Falconmere 213 automatic
imports Mounts Emberwell 1 automatic
exports Food Greysaddle 5 automatic
exports Mounts Stagspire 5 automatic
Migration

No migration routes this tick.