Oldmarch

House: Greywatch

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature49
Temperature49.1
Season offset +0.10°
Vegetation25
Rockiness10

Political & Civic

Political controlNeutral
Stability10%
Tax rate 25%
Tax base2758
Tax base remaining3049.087
House income690
Population
2,016 + 8 / 5,000
Distance to capital2
Prosperity
-0.971 (-0.606)
Migration attraction-97

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 39 (39) 0 10 -10 10 0 0
Wood 21 0 4 -4 0 -4 -8
Stone 21 20 2 18 -16 2 15
Mounts 54 (54) 0 2 -2 2 0 10
Metal Ore 10 0 0 0 0 0 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 6 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

750 / 2,016

Benefits: population_capacity 5000.0, stone_production 95.0

Upkeep: wood 4, stone 2, mounts 1

  • Tier 1 Housing (finished)
  • Tier 1 Quarry (finished)

Military Units

Training capacity: No Barracks — cannot train units

No units stationed or in training.

Trade Routes

Direction Resource Target Amount Type
imports Food Emberwell 10 automatic
exports Stone Emberwell 12 automatic
exports Mounts Emberwell 8 automatic
exports Stone Valehollow 2 automatic
exports Stone Timberstar 2 automatic
imports Mounts Emberwell 10 player
Migration
Direction From To Amount
incoming Ashcombe Oldmarch 1