Oldmarch

House: Greywatch

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature49
Temperature49
Vegetation25
Rockiness10

Political & Civic

Political controlNeutral
Stability10%
Tax rate 25%
Tax base3012
Tax base remaining22222.470000000023
House income753
Population
2,000 + 0 / 5,000
Distance to capital2
Prosperity
0.000 (+1.459)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 68 (67) 0 10 -10 10 0 0
Wood 16 0 8 -8 8 0 0
Stone 14 42 2 40 -40 0 0
Mounts 72 (71) 0 11 -11 11 0 0
Metal Ore 8 0 0 0 0 0 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 0 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

1,000 / 2,000

Benefits: population_capacity 5000.0, stone_production 300.0

Upkeep: wood 8, stone 2, mounts 10

  • Tier 1 Housing (finished)
  • Tier 1 Quarry (finished)

Military Units

No units stationed.

Trade Routes

Direction Resource Target Amount Type
imports Food Emberwell 10 automatic
exports Stone Emberwell 40 automatic
imports Mounts Emberwell 1 automatic
imports Wood Redmarsh 3 automatic
imports Wood Thornwick 5 automatic
imports Mounts Emberwell 10 player
Migration

No migration routes this tick.