Emberwell

House: Greywatch

Map Snippet

Focused on this province

Terrain

TerrainGrassland
Sea provinceNo
Base temperature47
Temperature47
Vegetation10
Rockiness0

Political & Civic

Political controlNeutral
Stability100%
Tax rate 0%
Tax base6461
Tax base remaining-43424.365999999965
House income0
Population
4,000 + 0 / 10,000
Distance to capital0
Prosperity
0.000 (+6.244)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 88 (85) 418 20 398 -60 338 100
Wood 3 0 34 -34 234 200 100
Stone 5 0 22 -22 58 36 100
Mounts 80 (78) 233 22 211 -28 183 100
Metal Ore 0 0 36 -36 36 0 100
Precious Ore 0 0 0 0 0 0 100
Luxuries 11 0 0 0 0 0 100
Metal 0 0 11 -11 11 0 100
Tools 0 0 0 0 0 0 100

Buildings

Workforce

2,700 / 4,000

Benefits: population_capacity 10000.0, food_production 490.0, mounts_production 300.0, metal_production 36.0

Upkeep: wood 34, stone 22, mounts 10, metal 11, metal_ore 36

  • Tier 2 Housing (finished)
  • Tier 2 Farm (finished)
  • Tier 1 Stable (finished)
  • Tier 1 Smeltery (finished)

Military Units

No units stationed.

Trade Routes

Direction Resource Target Amount Type
exports Food Falconmere 10 automatic
exports Food Oldmarch 10 automatic
imports Stone Oldmarch 40 automatic
exports Mounts Oldmarch 1 automatic
exports Food Kelbrecht 10 automatic
exports Food Valehollow 10 automatic
exports Food Timberstar 10 automatic
exports Food Wildfort 10 automatic
imports Wood Tethermount 46 automatic
imports Wood Redward 83 automatic
imports Wood Otterwall 37 automatic
imports Wood Ironhallow 30 automatic
imports Wood Redmarsh 33 automatic
imports Wood Thornwick 5 automatic
imports Stone Stagspire 28 automatic
imports Stone Eldermoor 2 automatic
imports Stone Greysaddle 7 player
exports Mounts Oldmarch 10 player
exports Stone Falconmere 19 player
imports Metal Sablecross 11 player
exports Mounts Sablecross 11 player
exports Mounts Falconmere 6 player
imports Metal Ore Sablecross 36 player
Migration

No migration routes this tick.