Falconmere

House: Greywatch

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature46
Temperature46.1
Season offset +0.10°
Vegetation40
Rockiness10

Political & Civic

Political controlNeutral
Stability10%
Tax rate 25%
Tax base3040
Tax base remaining3057.927
House income760
Population
2,016 + 8 / 5,000
Distance to capital2
Prosperity
-4.371 (-3.440)
Migration attraction-437

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 46 (44) 0 10 -10 10 0 0
Wood 26 0 5 -5 -18 -23 -35
Stone 17 0 5 -5 11 6 5
Mounts 48 (46) 0 4 -4 6 2 3
Metal Ore 7 5 0 5 0 5 10
Precious Ore 0 0 0 0 0 0 0
Luxuries 10 0 0 0 0 0 0
Metal 0 0 0 0 0 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

1,100 / 2,016

Benefits: population_capacity 5000.0, metal_ore_production 75.0, wood_to_planks_rate 0.6, max_wood_input_per_tick 30.0

Upkeep: wood 5, stone 5, mounts 3

  • Tier 1 Housing (finished)
  • Tier 1 Mine (finished)
  • Tier 1 Sawmill (finished)

Military Units

Training capacity: No Barracks — cannot train units

No units stationed or in training.

Trade Routes

Direction Resource Target Amount Type
imports Food Emberwell 10 automatic
exports Stone Emberwell 4 automatic
exports Stone Kelbrecht 2 automatic
exports Stone Wildfort 2 automatic
imports Stone Emberwell 19 player
exports Wood p52 18 player
imports Mounts Emberwell 6 player
Migration

No migration routes this tick.