Falconmere

House: Greywatch

Map Snippet

Focused on this province

Terrain

TerrainForest
Sea provinceNo
Base temperature46
Temperature59.57
Season offset +13.57°
Vegetation40
Rockiness10

Political & Civic

Political controlNeutral
Stability10%
Tax rate 25%
Tax base3090
Tax base remaining2892.8309999999997
House income772
Population
2,000 + 0 / 5,000
Distance to capital2
Prosperity
0.000 (+0.377)
Migration attraction0

Resources

Resource Richness Production Consumption Local
net
Trade Total
net
Stockpiles
Food 46 (50) 0 60 -60 37 -23 100
Wood 26 0 5 -5 -18 -23 100
Stone 17 0 5 -5 0 -5 100
Mounts 48 (48) 0 29 -29 7 -22 100
Metal Ore 7 5 0 5 0 5 0
Precious Ore 0 0 0 0 0 0 0
Luxuries 10 0 0 0 0 0 0
Metal 0 0 10 -10 10 0 0
Tools 0 0 0 0 0 0 0

Buildings

Workforce

1,100 / 2,000

Benefits: population_capacity 5000.0, metal_ore_production 75.0, wood_to_planks_rate 0.6, max_wood_input_per_tick 30.0

Upkeep: wood 5, stone 5, mounts 3

  • Tier 1 Housing (finished)
  • Tier 1 Mine (finished)
  • Tier 1 Sawmill (finished)

Military Units

Training capacity: No Barracks — cannot train units

Garrison upkeep per tick: Food 50, Metal 10

Garrison

Unit Type Count Status Resources
House Footman Infantry 2 Active
Upkeep / 100 men Food 50.0, Metal 10.0

Trade Routes

Direction Resource Target Amount Type
imports Food Oldmarch 226 automatic
imports Food Emberwell 24 automatic
exports Food Oldmarch 213 automatic
imports Metal Emberwell 10 automatic
imports Mounts Emberwell 7 automatic
exports Wood p52 18 player
Migration

No migration routes this tick.