Falconmere
Map Snippet
Focused on this province
Terrain
| Terrain | Forest |
|---|---|
| Sea province | No |
| Base temperature | 46 |
| Temperature | 59.57 |
| Season offset | +13.57° |
| Vegetation | 40 |
| Rockiness | 10 |
Political & Civic
| Political control | Neutral |
|---|---|
| Stability | 10% |
| Tax rate | 25% |
| Tax base | 3090 |
| Tax base remaining | 2892.8309999999997 |
| House income | 772 |
| Population |
2,000 + 0 / 5,000
|
| Distance to capital | 2 |
| Prosperity |
0.000 (+0.377)
|
| Migration attraction | 0 |
Resources
| Resource | Richness | Production | Consumption | Local net |
Trade | Total net |
Stockpiles |
|---|---|---|---|---|---|---|---|
| Food | 46 (50) | 0 | 60 | -60 | 37 | -23 | 100 |
| Wood | 26 | 0 | 5 | -5 | -18 | -23 | 100 |
| Stone | 17 | 0 | 5 | -5 | 0 | -5 | 100 |
| Mounts | 48 (48) | 0 | 29 | -29 | 7 | -22 | 100 |
| Metal Ore | 7 | 5 | 0 | 5 | 0 | 5 | 0 |
| Precious Ore | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Luxuries | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
| Metal | 0 | 0 | 10 | -10 | 10 | 0 | 0 |
| Tools | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Buildings
Workforce
Benefits: population_capacity 5000.0, metal_ore_production 75.0, wood_to_planks_rate 0.6, max_wood_input_per_tick 30.0
Upkeep: wood 5, stone 5, mounts 3
- Tier 1 Housing (finished)
- Tier 1 Mine (finished)
- Tier 1 Sawmill (finished)
Military Units
Training capacity: No Barracks — cannot train units
Garrison upkeep per tick: Food 50, Metal 10
Garrison
| Unit | Type | Count | Status | Resources |
|---|---|---|---|---|
| House Footman | Infantry | 2 | Active |
Upkeep / 100 men
Food 50.0, Metal 10.0
|
Trade Routes
| Direction | Resource | Target | Amount | Type |
|---|---|---|---|---|
| imports | Food | Oldmarch | 226 | automatic |
| imports | Food | Emberwell | 24 | automatic |
| exports | Food | Oldmarch | 213 | automatic |
| imports | Metal | Emberwell | 10 | automatic |
| imports | Mounts | Emberwell | 7 | automatic |
| exports | Wood | p52 | 18 | player |
Migration
No migration routes this tick.